Stellaris shield hardening. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Stellaris shield hardening

 
Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empireStellaris shield hardening  A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet

For downside traits, Unruly and Deviants are the best. I've had trouble figuring this out exactly, but this is what it looks like. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. Patch 3. Promethian Mar 12, 2019 @ 7:28pm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It gets deleted when the colossus is used. r/Stellaris. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. ago. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Added new. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Damage 16 - 24 +100% Shield Penetration. Shield nullification Starbase. You are correct that hull regen is per month. Save file editing has to work too. It's a bit slower than shield reg, but your fleet starts each battle at full health. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Basically arc does 25% damage as shields are enough. Now say, 30% shield hardening cuts Disruptor damage by a third. Stellaris Real-time strategy Strategy video game Gaming. ago. That's worse than 6+6=12s for a purely neutral weapon. . Both have their shield_penetration modifier set to 1. 25 shield hardening and . Simple yet elegant in design, Your leaders will all start with 3 stars. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Ship accuracy and evasion increased by 5%. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. 29. Go to Stellaris r/Stellaris. 143 4. 00, whereas explosive torps have 1. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Callinicus. I recently fought the Unbidden, which I hadn't done in a long time. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. . The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Like this: Unbidden have. A new Stellaris update 3. Deselect it. 8. That's some. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I was able to see that they now have 50% shield hardening (which makes sense to me. . If you go into a system with shield negation, you average them out for the value of your shield. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Description. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. 8. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Stellaris Wiki Active Wikis. Made this for my own use, so don't expect any big features or updates. Legacy Wikis. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. I ragequited after the battle, and than reloaded the save. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. E. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Time to load it up with armor and plasma! 12. 2. Other than Armor Hardening, it's just the edict to speed up megastructure construction. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris Wiki Active Wikis. 1x shield capacitor. 9 that merges the various incompatible game rules and scripted triggers added by mods. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Archeao Engineers problem. ago. Yes, I'll attack the frigates yada yada. Small ships can't do it. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. It's comparable to shield regen on fortresses. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Update: Mar 19 @ 1:39am. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Content is available under Attribution-ShareAlike 3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. In this video I test out the new Armor Hardeners which is part of the new 3. Usually done by science ships. However, there are a couple situations where. Not on corvettes though. So yes they do deal double damage to corvettes. Heavy platforms and their large weapons do best with larger forces towards the end of the game. 100% is ideal value - as it would protect you from penalties from hull damage. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. In this video I test out the new Armor Hardeners which is part of the new 3. . Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. And ye, I'm already undetectable and in a "sweet spot". This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Its just farming. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Bumc Apr 10 @ 12:11pm. That's good, but not great for an ascension path. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Early game of course I do the classic hangar DP, since they easily counter small ships. Losing 100 Ar or 125 Sh to get 65 Hull. Are they there but hidden?Stellaris > General Discussions > Topic Details. Stellaris > General Discussions > Topic Details. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Ironically, there is an advanced armor option known as Dragonscale Armor. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. I believe one of the fallen empires are very into disruptors. 1 jump drive range to ships in the system. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. Cloaking disables shields. 1 jump drive range to ships in the system. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. -100% doubles your shields. Rulers get more influence and ethics attraction. Cool. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Honestly, taking. Based on pre-2. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Stellaris Wiki Active Wikis. Increased the range of Energy Siphons. Living Metal and Zro are kinda weird resources because they have very few uses. Armor hardened seems interesting due to the large amount of hp it gives but. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There are few weapons in the galaxy that can penetrate the hulls. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. One does not ‘beat’ the Great Khan… the Great Khan beats you. That’s how badly hardening gimps penetration weapons. Hull is 3300. Stellaris: Shield Hardeners - You must use them. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Stellaris Wiki Active Wikis. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. E. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. The below video linked when completely seen will provided the needed information. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Armor/shield hardening is a counter for weapons that bypass that defense. #15. Xaphnir. The shield regen is just insane and my battleships only die when focused heavily. Also, shield/armor hardening could make a disruptor. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 5x divider on shields. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Reply MrCookie2099 Metalheads • Additional comment actions. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. MuffinFIN • 5 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Thank You! I thought it was a. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. reduction modifiers divide an amount of a resource or attribute by a set amount. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. There are three types of modifiers. armor an shield hardening definitely help ship survival vs missiles and disruptors. There's not really that much you need in terms of utility components. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Both are late game anyway so doesn't matter. Their weapons also suck against shields. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. . is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Ancient Pulse Armor (and other ancient armaments) are impractical. Legacy Wikis. and a huge stack of armour. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. All neutral or friendlies share gateways access. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Steps to reproduce the issue. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. - Improved the blocker & feature spawning on Ancient Archaeopolises. 6 “Orion” update includes many changes to combat. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Oct 14,. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Didn't new armour/shield hardening kill them?. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Ograe • 5 yr. Meaning you can get 100% hardening on a large ship, pretty easily. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. In this video I explore the effe. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That'll teach 'em. Advanced Shield Hardening. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Generals are meh. You should also be able to trade for food if need be. Strong and robust do affect the crystal, gas, more production though. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Added new. Observe the full damage going through shield. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. 5 x 1. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Go to Stellaris r/Stellaris. ago. X branch. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 Q3. 6 update. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. But the opposite will be better in all other situations, and there are more of those than pulsars. Once you out-tech the AI, there's no point beyond FEs and Crisis. Reply reply more reply. 6x Crystal plating - 1650 HP. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 10. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Adds a new unique system containing a Shrouded Star with some large Zro deposits. Q2. armor vs shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). 0 was never released to the public instead making patch 3. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Aliasalpha • 6 yr. Stellaris: First Contact or Stellaris: Great Filters. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. 1 daily regen (2. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 143 4. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. My enemy has mountains of torpedoes (no neutron launchers). The nano missiles and saturation artillery are flatly excellent. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. except corvettes since they only have 3 slots, they use 2 armor 1 shield. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 50% shield hardening lets you live +100% longer (!!!!!). 00, but energy torps have their shield_damage modifier at 0. :- ( (building a new fleet is much. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 7% shields/day, or 250 out of 35834. If your FAEs/disruptors/etc. 8. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). as it is with the shields e. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. 417K subscribers in the Stellaris community. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. View this video if you w. . 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. 6 is now available on PC. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. and there is no way to bring them back. Maybe they won't attack next time. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Refire rate and general stats have been adjusted. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Shield nullification. We’ll go over a few basic strategies to help you figure out what works for you. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The shield hardening components kind of revive the shields back to their older glory. Stellaris. 6 update. Stellaris Wiki Active Wikis. Also, shield/armor hardening could make a disruptor. ReplyStellaris. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. That's probably because you're in a system with a pulsar. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . I ragequited after the battle, and than reloaded the save. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. 3. It averages at 850. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. My ships slots are half armor, 25% crystal, 25% shields. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. frac {a} {a + 60} * ( 100% - p% ) I. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. 3. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. In this video I. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. 7 throwing this strategy out the window. With the 2. The other version is "%chance to reduce any damage from penetrating at all" but I don't. If you mean by penetration resistance, then yes. Members Online • Tornagh. Armor/shield hardening is a counter for weapons that bypass that defense. ago. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Below is an example of what I found out while testing ship combat. As accidental fly into a pulsar system means if you have the other way you get wrecked. For instance, I can join federations. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In the middle, fittingly, is the medium platform. 64) with. my shield nullification surprise. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . The wiki doesn't say anything about them having point defense. I tried everything, strikecraft, artillery, energy weapons, etc. That will allow you to go on a militarised economy to boost the alloys. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. I've had trouble figuring this out exactly, but this is what it looks like. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Cruiser won. But only occurs during combat if you have shield capacitors installed. I've played quite a few games but never noticed minor artifacts before. All Discussions. Shield capacitor gives +10% for more shield (2x repeatables) vs. Patch 19-03-2023. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Stellaris 3. 0 (Actual), Amazing Space Battles, UI Overhaul. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Third, buff the hardening components. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". #2. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. g, 100% penetration vs 75% hardening means 25% of the damage goes through. , missiles vs shields. It is developed by Paradox Development Studio and published by Paradox Interactive.